Friday, October 11, 2024

Introduction to Learning Engineering: What is Learning Engineering?

 

What is Learning Engineering?  

Herbert Simon, a Carnegie Institute of Technology professor, was credited as the first to introduce the term “learning engineering” in his essay entitled “The Job of College President” aimed at enhancing institutional management and operations (Lee, 2023). The International Consortium for Innovation and Collaboration in Learning Engineering (ICICLE) defined learning engineering is a process and practice that applies the learning sciences, using human-centered engineering design methodologies and data-informed decision-making to support learners and learning (Goodell & Kolodner, 2023). This definition indicates that learning engineering employs tools and methodologies that are a combination of learning sciences research, engineering approaches, and data-driven decision-making, with a focus on using these disciplines to transform education.

Learning engineering as a transdisciplinary field

Learning engineering is a transdisciplinary field that uses learning science principles to create engaging, dynamic experiences, integrating psychology, neurology, education, engineering, and design to address learners’ challenges. In other words, learning engineering is a broad field that includes learning science, design, data science, and technology. Learning engineering is emerging as a professional discipline that combines software engineering, development knowledge, learning science, design thinking, and pedagogy to foster learner growth through human-centered design and data-driven decision-making. Learning engineering includes software development, human-computer interface design, artificial intelligence, intelligent tutoring systems, and data science. It involves a collaborative effort among specialists from various fields, including teaching, software engineering, instructional design, learning science, and data science to develop data-driven learning approach (Dede, Richards, & Saxberg, 2019).

Goals of learning engineering

Learning engineering is a rapidly evolving field that combines education, data science, and engineering to create effective, scalable learning experiences. The traditional era of education is being transformed into digitalized education as a result of emerging technologies and data-driven new perspectives. The evolution of learning engineering has been a major breakthrough in education. Learning engineering uses big data to improve learning experiences by combining learning analytics and educational data mining to understand student learning, optimal instructional tactics, and valid evidence on learners’ mastery of goals (Dede, Richards, & Saxberg, 2019). Learning engineering is a practical methodology that aims to improve the design, implementation, and assessment of learning systems and experiences through the use of empirical data and rigorous analysis. It uses data-driven, iterative techniques that aid in the continuous refinement and improvement of structured and effective learning experiences based on recurrent data collection and analysis results.

Learning engineering is the art of optimizing learning and decision-making using data analytics, computer-human interaction, modeling, measurement, instrumentation, and continuous improvement (Wagner, 2021). Learning engineering focuses on generating data-driven learning experiences that cater to learners and give learning solutions. Learning engineering optimizes learning solutions by understanding optimal conditions and learners, and developing robust, refined, and scalable alternatives (Dede, Richards, & Saxberg, 2019). Learning engineering comprises addressing challenges that extend beyond learning experience design, with a focus on identifying the underlying causes of issues influencing learners’ growth. Learning engineering can be regarded as a data-driven continuous iterative process that involves designing, redesigning, testing, redesigning, and improving learning conditions, starting with a problem associated with the learner or learning, ranging from small to large-scale projects, aiming to prepare students for challenging tasks, whereas traditional instructional design is a linear process that involves design, develop, and deliver, not initiated by evidence-based demand from learning or learner. 

Approaches used in learning engineering

Learning engineering is an innovative approach to education that emphasizes student-centered design and multidisciplinary team decision-making. It employs cognitive task analysis and item response theory to produce engaging, dynamic experiences that draw on psychology, neurology, education, engineering, and technology. It involves a human-centered approach, data collection, and analysis to observe performance and learner behaviors. The approach focuses on data-generating learning design, enhancing education through feedback systems and potential advancements like personalized learning, augmented reality, virtual reality, artificial intelligence, and machine learning. Learning engineering principles involve data-driven learning, continuous activity development, human-centered design, goal achievement, and appropriate technology use to optimize learning activities. It combines education, data science, and engineering to create effective, scalable learning experiences. It involves a human-centered approach, data collection, and analysis to observe performance and learner behaviors. Learning is a multifaceted issue, influenced by context and individual preferences. Addressing this challenge requires putting students at the center of education development, a crucial aspect of learning engineering.

Learning engineering improves content and systems for diverse learners by addressing complex factors through iterative, data-informed tactics, focusing on human-centered design and multidisciplinary team decision-making within education. Learning engineering is constantly evolving with new tools, design patterns, and AI components, reducing the distinction between work and learning, with AI agents potentially joining learning teams to collaborate (Craig et al., 2023). Learning engineering is enhancing education through generating data-driven learning experiences with feedback systems for students, teachers, designers, and the learning sciences community. This data-driven design tracks performance and growth, opening the path for potential advancements such as personalized learning, augmented/virtual reality, artificial intelligence, and machine learning (Craig et al., 2023).

Conclusion

Learning engineering is a transdisciplinary field that combines learning sciences research, engineering approaches, and data-driven decision-making to transform education. It focuses on creating engaging, dynamic experiences using software development, AI, and intelligent tutoring systems. The field uses cognitive task analysis and item response theory to create data-driven learning experiences, enhancing education through feedback systems and potential advancements like personalized learning, augmented reality, and machine learning.

 

References:

1.     Craig, S. D., Goodell, J., Czerwinski, E., Lis, J., & Roscoe, R. D. (2023). Learning Engineering Perspectives for Supporting Educational Systems. Proceedings of the Human Factors and Ergonomics Society Annual Meeting67(1), 304-309. https://doi.org/10.1177/21695067231192886

2.     Dede, C., Richards, J., & Saxberg, B. (2019). Learning engineering for online education theoretical contexts and design-based examples. Routledge.

3.     Goodell, J., & Kolodner, J. (2023). Learning engineering toolkit introduction: Evidence-based practices from the learning sciences, instructional design, and beyond. Routledge.

https://julianstodd.wordpress.com/2023/02/20/learning-engineering-workingoutloud-on-learning-science/

4.     Julianstodd (2023, February 20). Learning Engineering: WorkingOutLoud on Learning Science. Retrieved (October 9, 2024), from

5.     Lee, V.R. (2023). Learning sciences and learning engineering: A natural or artificial distinction?  Journal of the Learning Sciences, 32(2), pp. 288–304.

6.     Wagner, E. D.  (2021). Becoming a Learning Designer. Design for Learning: Principles, Processes, and Praxis.

U6 Assignment: Inclusive Learning Design Reflection

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